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Atari demoscene BBS
| Re: www.atari-ste.com update! |
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Posted by: evil
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Jan,31.2004-23:04
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Ok, some more updates :)
1. Applications/Utils:
Octalyser (spelled like that, not Oktalyzer!) also uses 16pixels left border trick, the palette can be changed freely with STe-colours and it uses hardscroller for the fullscreen/8-channel view. And lastly Octalyser also supports Microwire controls.
- Player (very fast modplayer for STe!). Uses STe demo sound and Microwire.
- E.P.S.S. by Unit 17. Advanced software sample-synth plugin module for Cubase (and the likes). Uses 2-16 channels STe-dma sound.
- Playsid by Cream. C-64 SID emulator. STe-dma sound and Microwire.
- JAM by Cream. STe-dma sound.
- Audio sculpture by Syncron Assembly (Sync). 4-channel STe-dma sound, and even support for modified STe's with 16bit audio.
- TCB tracker by TCB. 4-channel STe-dma sound.
- DBE Tracker by Sector One. 4-32 channel STe-dma sound.
- Digicomposer by Istari. 4-channel STe-dma sound.
- Quartet v1.5 by Microdeal. 4-channel STe-dma sound.
- Oszi by .tSCc. 4-8channel STe-dma sound.
- Blippblopper by Unit 17. Chiptracker with STe-dma sound digidrums.
- Photochrome. Uses enhanced STe palette and blitter (blitter is missing currently in the infos).
Demos:
- Yo-STe by An Cool. Uses hardware scroll, dma sound and STe-palette (update for current entry).
- Vision by Zeal. Uses STe-dma sound (update for current entry).
- Talk Talk by Excellence In Art. Uses STe-palette for fading and STe-dma sound (update for current entry).
- Bad Taste by Brainless Institute. Uses STe-dma sound and blitter (update for current entry).
- Dynamite by Unit 17. 8-Channel STe-dma sound. STe-colours (update for current entry).
- Grotesque by Omega. Also uses Blitter.
Phu..
And now to a little effect that is STe-exclusive (well the ST can't do it at least) and for which there is no name . The STe screenpointer can be set on interupt every scanline to a new address. Which enables large dists and stretch effects to be made, nearly without any CPU-useage. Not sure what to call it. Let's say trick X.
Some demos that uses this trick:
- Hallucination 96k from Reservoir Gods 2003.
- Illusion from Phaelon demo by NeXT (also uses Blitter, STE-dma sound and STe-colours).
- Just Musix 2 by DHS. Intro, menu and scroller screens.
- Core Flakes by New Core. The intro with double zooming texts uses this thing to good effect.
And some games that does this:
- Obsession by Unique Development Sweden. The board/score table is splitted up this way.
- Utopos by Aggression. Dual player splitfield with independent hardware scroll for each field.
- This I am not sure about, but if Lethal Xcess is so extremy optimized as Cyclone says, then I take for granted the status panel and playfield are spearated in this way too.
Ok, that's all for now. I'm sure there will be more to add.
--
Anders Eriksson
ae@dhs.nu
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