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Atariscne.Org
Dear visitor,

as you've probably noticed, the DHS.NU site have slowly but steady become less and less updated with news over the last decade or so, to the point that it's only a handful of articles every year.

There are many factors playing in, but the most important have been that we need more editors, but a home cooked and unflexible way to update the site with new content have been a show stopper.

But now, things change. A bunch of Atari demoscene veterans have joined forces to remedy the sitation. We've opened a new site for news about the Atariscene world. We hope it will be successful and live for many years to come.

DHS.NU will become a read only site in steps, starting with the news section. There are 1717 articles in the archive spanning thirty years. We'll show a few random articles here on the front page and in the archive you can browse year over year.

We'd like to thank everyone who has visited DHS.NU to read demoscene news over the years and hope you'll find Atariscne.org a good replacement!


Blast from the past
(random news articles from 1995-2025)

Cho Ren Sha 68k beta 1 released for Falcon July 19th, 2015
Anima (ex. Percy / Light) released the first beta of his X68000 Falcon-conversion of the shooter game Cho Ren Sha 68k.

This is what Anima writes on his blog (copy/paste):


Here’s the first beta release of Cho Ren Sha 68k for the Atari Falcon030.

Requirements:

  • Atari Falcon030 with 14 MB RAM (alternative: 4 MB RAM and at least 8 MB Fast-RAM. Please try to boot without accessories and auto folder programs and/or a lower desktop video mode if the program hangs on startup).

    Supports:

  • Jaguar Pad/Power Pad.
  • TV/RGB and VGA.


    Features:

  • DSP assisted sprite engine.
  • Up to 65536 colours.
  • Gameplay recording and replay.
  • Highscore saving.

    Notes:

  • The first beta does not support accelerated machines.
  • Scrolling will be added later.
  • No in game music. :(
  • Should work with an accelerator which guarantees the synchronisation between CPU and DSP (Nemesis, Phantom, Skunk(?), …).
  • Use the arrow keys and the LEFT SHIFT and CONTROL keys if you don’t have a joystick attached.
  • Sample replay seems to have some problems within the menu.

    Known issues so far:

  • Please use a “non ST compatible” screen mode before starting the game to avoid a garbled display after exiting the game.
  • Needs an original TOS version (like TOS 4.02) due to the usage of the DSP interface.
  • Be careful with the “in game settings” to prevent a game freeze.

    Please note that there’s a special binary for the Hatari emulator (older versions) in case you’re having display problems.

  •  There are no comments

    Spice Boys November 2nd, 1998
    Surpricingly, a fakedemo on atari took the third price of the "fast compo" competition at dreamhack. The rules of the fastcompo was that the intro had to be orientated around cookies. And the fakedemo from spice boys syure is about cookies, and in swedish.
     There are no comments

    BadMooD alpha-version released for Falcon January 17th, 2014
    DML writes:

    BadMooD - playable 'alpha' release is available!

    Requirements are in the README, but a 'stock' Falcon030 with 14MB and some HD space is what you'll need.

    There are detailed release notes in the archive, and I feel all of them are important (particularly, if you don't want to be annoyed by something which has an explanation, or can be reconfigured). There are a few things in this area so please take the time to read the notes if you really want to get the best experience out of the existing build. At the very least, read the parts about controls, performance and displays. The rest can be dug through whenever...

    Put simply: RTFM ;-)


    There is a bug tracker linked from the site with anonymous/guest login for reporting bad stuff. It hasn't been well tested, but we'll fix things if it doesn't work for you.

    Now I can take a bit of a break while the endless heap of bugs piles up :-)

    Greetz to all

    d.m.l



    UPDATE 2014-01-23:
    BadMooD Alpha release 2 with Jagpad support and bugfixes, download below.

     There are no comments

    Fiskeboda Coding Konvention invite October 7th, 2006
    Nothing major, but DHS released a small intro which informs about the Fiskeboda Coding Konvention party that will take place in december.

    The intro is a quick-hack and contain no new effects to watch. Emulator use discouraged due to extra-flickery display, it's bad enough on the real thing already. We'll try harder next time.
     There are no comments

        

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