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Re: 200Hz SNDH-replay using TimerC
Posted by: Splash/S1 May,31.2015-19:21 

Thanks for the info guys. The move.l solution is the most elegant as it generates an indivisible cycle on a 68030 point of view. Masking bits 6 & 7 in reg 7 can't hurt too. If the TOS masks the interrupts when accessing the YM and if you do so when you access the YM with two move.w instead of one move.l, then it seems that everything should be ok to play safely SID voices and Syncbuzzer in GEM backgound.








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Topic Posted by  Date 
200Hz SNDH-replay using TimerC Sdw May,21.2015-15:31
  Re: 200Hz SNDH-replay using TimerC gwEm/PHF May,21.2015-16:00
    Re: 200Hz SNDH-replay using TimerC Sdw May,21.2015-16:16
      Re: 200Hz SNDH-replay using TimerC evil May,21.2015-18:40
        Re: 200Hz SNDH-replay using TimerC Sdw May,27.2015-16:39
          Re: 200Hz SNDH-replay using TimerC evil May,27.2015-17:52
            Re: 200Hz SNDH-replay using TimerC Sdw May,27.2015-23:58
              Re: 200Hz SNDH-replay using TimerC gwEm/PHF May,28.2015-16:42
                Re: 200Hz SNDH-replay using TimerC evil May,28.2015-17:16
                  Re: 200Hz SNDH-replay using TimerC Splash/S1 May,29.2015-00:58
                    Re: 200Hz SNDH-replay using TimerC evil May,29.2015-11:56
                      Re: 200Hz SNDH-replay using TimerC gwEm/PHF May,29.2015-15:13
                        Re: 200Hz SNDH-replay using TimerC Splash/S1 May,31.2015-19:21
                  Re: 200Hz SNDH-replay using TimerC Sdw May,31.2015-21:49
                    Re: 200Hz SNDH-replay using TimerC insane Jun,07.2016-10:08
                      Re: 200Hz SNDH-replay using TimerC insane Jun,07.2016-10:29
                      Re: 200Hz SNDH-replay using TimerC Splash/Sector One Jun,30.2016-18:30


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