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Atariscne.Org
Dear visitor,

as you've probably noticed, the DHS.NU site have slowly but steady become less and less updated with news over the last decade or so, to the point that it's only a handful of articles every year.

There are many factors playing in, but the most important have been that we need more editors, but a home cooked and unflexible way to update the site with new content have been a show stopper.

But now, things change. A bunch of Atari demoscene veterans have joined forces to remedy the sitation. We've opened a new site for news about the Atariscene world. We hope it will be successful and live for many years to come.

DHS.NU will become a read only site in steps, starting with the news section. There are 1717 articles in the archive spanning thirty years. We'll show a few random articles here on the front page and in the archive you can browse year over year.

We'd like to thank everyone who has visited DHS.NU to read demoscene news over the years and hope you'll find Atariscne.org a good replacement!


Blast from the past
(random news articles from 1995-2025)

DHS October 28th, 1999
A bugfix update of the "dump" .mod player for Falcon has been released.
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Ray / .tSCc. back with Atari TT C2P-code December 31st, 2014
After six years of vacation, Ray of .tSCc. is back.

Snippet from the sourcecode comments:

"The idea is quite simple, each pixel is split into a red and a green+blue scanline which are interlaced to comprise a 12 bit rgb scanline. Actually, we sacrifice 16*16 of the 4096 possible colors in order to map the red component into colors 0..15 without visual quality loss, however.

As a demonstration I am converting a 320x480 24 bit rgb picture which is quantized to 12 bit rgb and dithered, additionally."



Update 2015-01-02:
Sorry for bothering again, but I have updated my C2P once more. It now also contains a faster 2x2 version and a little blob demo showing how this can be used in a realtime setting.


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.tSCc. releases new Wolfenstien preview for ST July 31st, 2002
Super-active coder Ray, has updated his Wolfenstien routine again.

It now features the graphics from the Apple IIGS-version, new 3d-engine, support for doors and improved controls.
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Latest ULS available March 24th, 2009
Cyrano J of D-Bug writes:

Continuing our commitment to the ST community to keep the ULS project open source for everyone, I have just uploaded the most recent build that we are using, and also updated the documentation.

If you need any further information, or think something is incorrect in the documentation (or ULS code) then please feel free to participate in open discussions on our forum.

This build contains many bugfixes over the last version I made available for the public and I strongly recommend anyone who was working with the code to upgrade immediatly.

Happy patching!

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